256 files inside the HOG files), but as I wrote them (them being the Volition guys in this case: note that I basically had no idea who to ask, so I figured I might ask them first) an e-mail, I figured I might as well just scrap my 'make first then make public to community' idea and tell you guys about my troubles, to see if you had any idea on how to solve these problems, especially since I've only been part of a rather small fraction of the Descent community.
I thought about asking the guys who decide these kinds of things for permission to use some specific gamedata (read: everything BUT the bot/player models, plus the. But the gamedata might be a severe pain in the behind. I know that the models might be replaceable fairly easilly, though. HAM file contains Bot and player models, which have to be replaced too (probably with 'dummy models' in the first stages of Project Freescent). If I want to regain compatibility with Descent II maps, it is pretty vital that the Freescent 2's. HAM file contains aplenty of game data such as what texture-sequence a certain door makes, some robot and weapon constants and behaviour, and more of this kind of stuff. 256 files are palette files, and if I want to regain some form of compatibility with Descent II and its maps, I'd have to create my own version of it, which would then look exactly the same as the original Descent II. However, I've ran into a few troubles over the course of the project:ġ) the. Go, XVI32!)īasically, my idea was to get a fully-functional free dataset done, and only then post about it on various Descent-related forums and communities. The required files are called DESCENT.PIG and DESCENT.HOG and must be. Copy descent.hog and descent.pig game files from the Descent.
Descent for Windows 7, Windows 8 and Windows 10. Is the picture in gore of the asian women roasting on a spit over fire likie pig real A pig roast or hog roast is an. 256 palette files as those aren't free), so this thread is not about just some wild idea of someone. Do you have your HOG, PIG, S22, HAM files and. I've already got the textures and sounds 'done' for stage one of the project (released files: ) and am pretty far done with the HOG file (only missing. On Linux, compile from the source on github (you'll want to clone the repository and run scons on it, targeting the d1 retro 1.3 and d2 retro 1.3a builds.The project is currently in its very first stages, which aim to create a free 'basic' dataset: just enough to be able to play the game in multiplayer mode, and 'perhaps' enough to play the game in a dumbed down singleplayer mode (think of blocks and triangles in place of the nicely modelled Descent II enemy bots) with textures being rather absent and sounds being rather bleep-y, though able to be replaced by high-quality freeware textures and nice custom sounds if the engine used by the user supports custom high-res textures and sounds. Extract these to your Descent folder (whichever folder has the Descent.hog and Descent.pig files.) To play, run the Dxx_Retro_1.3 app in your Descent folder. They also have links to the shareware files. You can get the game content from dxx-rebirth, the creators of this port. These are in.hog.pig, and.ham (descent 2 only) files.